Sorin Markov

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Sorin Markov

Medium Undead (Vampire), Lawful Neutral

Race: Vampire (custom lineage or Dhampir recommended)
Class: Paladin 20 (Oathbreaker)
Alignment: Lawful Neutral
Background: Noble
CR: 20
Proficiency Bonus: +6


Ability Scores

STRDEXCONINTWISCHA
20 (+5)16 (+3)20 (+5)14 (+2)16 (+3)22 (+6)

Combat

Armor Class: 20 (plate armor + shield)
Hit Points: 290 (20d10 + 160)
Speed: 30 ft.

Saving Throws: Wis +9, Cha +12
Skills: Intimidation +12, Insight +9, Persuasion +12, History +8
Damage Resistances: Necrotic, Radiant, Nonmagical Bludgeoning/Piercing/Slashing
Condition Immunities: Charmed, Frightened, Exhaustion
Senses: Darkvision 120 ft., passive Perception 13
Languages: Common, Celestial, Infernal, Elvish


Features

✦ Oathbreaker Features

  • Control Undead (Channel Divinity): Target one undead within 30 ft. It must make a Wis save (DC 20) or be charmed for 24 hours.
  • Dreadful Aspect (Channel Divinity): All creatures within 30 ft. must make a Wis save (DC 20) or be frightened.
  • Aura of Hate: Sorin and all undead within 10 ft. (30 ft. at level 18) gain bonus to melee damage rolls equal to his CHA mod (+6).
  • Supernatural Resistance: Resistance to bludgeoning, piercing, and slashing from nonmagical weapons.

✦ Vampire Traits

  • Vampiric Bite (1/Turn): Melee weapon attack, +11 to hit, reach 5 ft., 1d10 + 5 piercing + 3d6 necrotic. He regains HP equal to the necrotic damage dealt.
  • Mist Form (Recharge 5–6): As a bonus action, Sorin transforms into mist for 1 minute (as gaseous form, but can still cast spells with verbal components).

Spellcasting (Paladin Lv. 20)

Spellcasting Ability: Charisma (Save DC 20, +12 to hit)
Spell Slots: 4 1st, 3 2nd, 3 3rd, 3 4th, 2 5th
Prepared Spells (22):

  • 1st: Command, Compelled Duel, Wrathful Smite, Cure Wounds
  • 2nd: Hold Person, Misty Step, Lesser Restoration
  • 3rd: Bestow Curse, Vampiric Touch, Revivify
  • 4th: Banishment, Staggering Smite, Death Ward
  • 5th: Dispel Evil and Good, Destructive Wave, Raise Dead

Equipment

  • Sorin’s Greatsword (Magical Weapon): +11 to hit, 2d6 + 5 slashing + 2d8 necrotic
  • Bloodforged Plate Armor (AC 18 + shield), grants resistance to radiant damage
  • Vampire Lord’s Signet: Once per day, cast dominate person (DC 20) without a slot

Actions

Multiattack. Sorin makes two melee attacks.

Greatsword of Twilight. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing plus 2d8 necrotic.

Vampiric Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 1d10 + 5 piercing plus 3d6 necrotic. Sorin regains HP equal to the necrotic damage dealt.


Legendary Actions (Optional for CR 20 NPC)

Sorin can take 3 legendary actions, using one option at a time at the end of another creature’s turn:

  • Bite. Makes a Vampiric Bite attack.
  • Dark Command (Costs 2 Actions). Cast command on a creature within 60 ft.
  • Blood Smite (Costs 3 Actions). Cast destructive wave using a 5th-level slot.

Personality Traits

Cold, calculating, and burdened with the weight of his age. Loyal only to his own ideal of order and balance — often willing to spill blood to maintain it.


Optional: Lair Action (Castle Markov or Plane of Innistrad)

On initiative count 20 (losing ties), Sorin causes one of the following effects:

  • Blood Mist: All non-undead creatures within 30 feet must make a DC 18 Constitution saving throw or take 4d8 necrotic damage and be blinded until the end of their next turn.
  • Command the Dead: One undead within 60 ft. regains 20 hit points and can take a bonus action immediately.

Generated by ChatGPT Original Inspiration: Sorin Markove, MTG