Sorin Markov
0001-01-01
Sorin Markov
Medium Undead (Vampire), Lawful Neutral
Race: Vampire (custom lineage or Dhampir recommended)
Class: Paladin 20 (Oathbreaker)
Alignment: Lawful Neutral
Background: Noble
CR: 20
Proficiency Bonus: +6
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) | 22 (+6) |
Combat
Armor Class: 20 (plate armor + shield)
Hit Points: 290 (20d10 + 160)
Speed: 30 ft.
Saving Throws: Wis +9, Cha +12
Skills: Intimidation +12, Insight +9, Persuasion +12, History +8
Damage Resistances: Necrotic, Radiant, Nonmagical Bludgeoning/Piercing/Slashing
Condition Immunities: Charmed, Frightened, Exhaustion
Senses: Darkvision 120 ft., passive Perception 13
Languages: Common, Celestial, Infernal, Elvish
Features
✦ Oathbreaker Features
- Control Undead (Channel Divinity): Target one undead within 30 ft. It must make a Wis save (DC 20) or be charmed for 24 hours.
- Dreadful Aspect (Channel Divinity): All creatures within 30 ft. must make a Wis save (DC 20) or be frightened.
- Aura of Hate: Sorin and all undead within 10 ft. (30 ft. at level 18) gain bonus to melee damage rolls equal to his CHA mod (+6).
- Supernatural Resistance: Resistance to bludgeoning, piercing, and slashing from nonmagical weapons.
✦ Vampire Traits
- Vampiric Bite (1/Turn): Melee weapon attack, +11 to hit, reach 5 ft., 1d10 + 5 piercing + 3d6 necrotic. He regains HP equal to the necrotic damage dealt.
- Mist Form (Recharge 5–6): As a bonus action, Sorin transforms into mist for 1 minute (as gaseous form, but can still cast spells with verbal components).
Spellcasting (Paladin Lv. 20)
Spellcasting Ability: Charisma (Save DC 20, +12 to hit)
Spell Slots: 4 1st, 3 2nd, 3 3rd, 3 4th, 2 5th
Prepared Spells (22):
- 1st: Command, Compelled Duel, Wrathful Smite, Cure Wounds
- 2nd: Hold Person, Misty Step, Lesser Restoration
- 3rd: Bestow Curse, Vampiric Touch, Revivify
- 4th: Banishment, Staggering Smite, Death Ward
- 5th: Dispel Evil and Good, Destructive Wave, Raise Dead
Equipment
- Sorin’s Greatsword (Magical Weapon): +11 to hit, 2d6 + 5 slashing + 2d8 necrotic
- Bloodforged Plate Armor (AC 18 + shield), grants resistance to radiant damage
- Vampire Lord’s Signet: Once per day, cast dominate person (DC 20) without a slot
Actions
Multiattack. Sorin makes two melee attacks.
Greatsword of Twilight. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing plus 2d8 necrotic.
Vampiric Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 1d10 + 5 piercing plus 3d6 necrotic. Sorin regains HP equal to the necrotic damage dealt.
Legendary Actions (Optional for CR 20 NPC)
Sorin can take 3 legendary actions, using one option at a time at the end of another creature’s turn:
- Bite. Makes a Vampiric Bite attack.
- Dark Command (Costs 2 Actions). Cast command on a creature within 60 ft.
- Blood Smite (Costs 3 Actions). Cast destructive wave using a 5th-level slot.
Personality Traits
Cold, calculating, and burdened with the weight of his age. Loyal only to his own ideal of order and balance — often willing to spill blood to maintain it.
Optional: Lair Action (Castle Markov or Plane of Innistrad)
On initiative count 20 (losing ties), Sorin causes one of the following effects:
- Blood Mist: All non-undead creatures within 30 feet must make a DC 18 Constitution saving throw or take 4d8 necrotic damage and be blinded until the end of their next turn.
- Command the Dead: One undead within 60 ft. regains 20 hit points and can take a bonus action immediately.
Generated by ChatGPT Original Inspiration: Sorin Markove, MTG