The Sliver of Terror
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Wondrous Item (Soul Shard), Legendary (Requires Attunement)
This shard holds the essence of Diablo, the Lord of Terror, instilling fear and agony in those it touches.
Abilities:
- Aura of Terror: Creatures within 30 feet must make a DC 19 Wisdom saving throw or become frightened for 1 minute. Recharges after a long rest.
- Hellfire Touch: Melee attacks deal an extra 3d6 fire damage, and the target must make a DC 19 Dexterity saving throw or be set ablaze, taking 2d6 fire damage at the start of each of their turns.
- Infernal Flame: Cast fireball at 5th level without using a spell slot (DC 19). Recharges after a short rest.
Cursed Power:
Each time the wielder kills a creature, they must make a DC 18 Wisdom saving throw or be compelled to attack the nearest ally.
Awakened Power:
When the wielder is reduced to 0 hit points, they can instead drop to 1 hit point and release a burst of flame, dealing 6d6 fire damage to all creatures within 20 feet. Usable once per week.
Destroying the Sliver of Terror:
It can be destroyed by submerging it in the molten core of a dormant volcano while the wielder endures the flames without protection.
Notes:
- Generated by ChatGPT
- Original Inspiration: Diablo 3, 7 Soul Shards