NPC - Avacyn
0001-01-01
Large Celestial (Angel), Lawful Good, CR 20
Armor Class 22 (Divine Aegis)
Hit Points 375 (30d10 + 210)
Speed 40 ft., fly 90 ft.
STR 26 (+8)
DEX 18 (+4)
CON 24 (+7)
INT 16 (+3)
WIS 22 (+6)
CHA 26 (+8)
Saving Throws Wis +13, Cha +15, Con +14
Skills Insight +13, Religion +10, Perception +13
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Weapons
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Exhaustion, Poisoned
Senses Truesight 120 ft., Passive Perception 23
Languages Celestial, Common, telepathy 120 ft.
Proficiency Bonus +6
Divine Protection
Allies within 30 feet of Avacyn gain resistance to necrotic damage and advantage on saving throws against being frightened or charmed.
Magic Resistance
Avacyn has advantage on saving throws against spells and other magical effects.
Magic Weapons
Avacyn’s weapon attacks are magical.
Actions
Multiattack. Avacyn makes three attacks with her Spear of Grace.
Spear of Grace (Melee Weapon Attack): +14 to hit, reach 10 ft., one target.
Hit: 2d10 + 8 piercing damage plus 3d10 radiant damage. If the target is a fiend or undead, it must succeed a DC 20 Constitution saving throw or be blinded until the end of its next turn.
Radiant Pulse (Recharge 5–6). Avacyn releases a pulse of searing light. Each creature of her choice within 60 feet must make a DC 21 Dexterity saving throw, taking 8d10 radiant damage on a failed save or half as much on a successful one. Fiends and undead have disadvantage on this saving throw.
Legendary Actions
Avacyn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Avacyn regains spent legendary actions at the start of her turn.
- Spear Strike. Avacyn makes one Spear of Grace attack.
- Sanctified Step. Avacyn moves up to her speed without provoking opportunity attacks.
- Judgment Light (Costs 2 Actions). Avacyn targets a creature she can see within 60 feet. The target must make a DC 21 Wisdom saving throw or be paralyzed with holy awe until the end of its next turn.
Lair Actions (Sanctified Grounds)
On initiative count 20 (losing ties), Avacyn can invoke one of the following lair effects:
- Consecrated Ground. All fiends and undead in the lair must make a DC 18 Constitution save or take 4d10 radiant damage.
- Divine Rebuke. A creature that damaged Avacyn since her last turn is engulfed in holy fire, taking 5d10 radiant damage (DC 20 Dex save for half).
- Halo of Vigilance. All attacks against Avacyn and her allies are made with disadvantage until the start of her next turn.
Spellcasting
Avacyn is a 20th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). She has the following spells prepared:
At will: light, sacred flame, thaumaturgy
3/day: dispel evil and good, guardian of faith, flame strike, wall of light
1/day: holy aura, resurrection, sunburst
Divine Purpose
If Avacyn is reduced to 0 hit points, she can choose to delay falling unconscious for 1 round. During this round, she resists all damage and her attacks deal maximum damage.
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