NPC - Nahiri (corrupted)

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Medium Humanoid (Kor), Chaotic Evil, CR 20


Armor Class 20 (Living Stone Armor)
Hit Points 350 (28d8 + 224)
Speed 40 ft., burrow 20 ft.

STR 22 (+6)
DEX 16 (+3)
CON 26 (+8)
INT 18 (+4)
WIS 16 (+3)
CHA 20 (+5)

Saving Throws Str +12, Con +14, Cha +11
Skills Athletics +12, Arcana +10, Insight +9, Perception +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Weapons
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Paralyzed, Petrified
Senses Tremorsense 60 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Primordial, Terran, Telepathy 120 ft.
Proficiency Bonus +6


Legendary Earthforging (Recharges on Short Rest)

As a bonus action, Nahiri may reshape the battlefield (120 ft. radius). Choose one:

  • Molten Rift: Create a 40-ft. line of molten stone. All creatures in the line must succeed a DC 19 Dex save or take 8d10 fire + 8d10 bludgeoning and fall prone.
  • Stone Cage: Summon a 20-ft. radius prison of obsidian around a creature within 60 ft. DC 19 Strength or Dexterity save to escape.
  • Leaden Grasp: The ground within 30 ft. becomes difficult terrain; enemies moving through it take 3d8 force damage per 10 feet moved.

Actions

Multiattack. Nahiri makes three melee attacks.

Stoneforged Blade (Melee Weapon Attack): +13 to hit, reach 10 ft., one target.
Hit: 2d12 + 6 slashing + 3d8 force. Target must succeed on a DC 20 Con save or be stunned until the end of its next turn.

Stone Shards (Ranged Spell Attack): +11 to hit, 120 ft.
Hit: 4d10 piercing + 4d10 force. Creatures within 5 ft. of the target must make a DC 18 Dex save or take half.


Bonus Actions

Magmatic Armor. Nahiri coats herself in molten stone, gaining resistance to all damage until the start of her next turn.

Stonebound Recall (Recharge 4–6). Teleports to any stone surface she has touched within the past hour (range: 500 ft.).


Legendary Actions (3/Turn)

  • Stone Pulse. Deal 3d8 force damage to a creature on stone within 60 ft. No save.
  • Hurl Slab (Costs 2). Nahiri rips a 10-ft. stone from the ground and hurls it (range 60/180 ft), dealing 5d10 bludgeoning and knocking the target prone (DC 20 Strength save).
  • Earthbind Crush (Costs 3). Target within 30 ft. must make a DC 20 Strength save or become restrained and take 6d10 bludgeoning as stone hands erupt from beneath.

Lair Actions (Innistrad Ruins)

On initiative count 20 (losing ties), Nahiri can use a lair action:

  • Shifting Ground: All non-flying creatures must succeed on a DC 18 Dex save or fall prone.
  • Obsidian Spike: A 5-ft. spike erupts beneath a target (within 120 ft.). Target makes a DC 19 Dex save or takes 5d12 piercing and is restrained.
  • Stonecall. Summons 2d4 Earthen Servants (CR 3 each) for 1 minute.

Spellcasting (Geomancer)

Spellcasting Ability: Charisma (DC 19, +11 to hit)
At-will: mold earth, earth tremor, shield
3/day: stone shape, erupting earth, wall of stone
1/day: earthquake, blade barrier


Flavor Traits

  • Carries corrupted lithomancer’s gauntlets that pulse with crimson mana.
  • Whispers in ancient stone guide her fury.
  • Driven by a need to “rebuild the multiverse” in her own image.

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